I like this game but it lags can you put a graphics setting so I can lower the graphics
Super Tux Party
Log in with itch.io to leave a comment.
We're already aware of this issue and are looking for a way to expose graphic settings
I'm happy to inform you that v0.7 includes graphic settings.
Although they require restarting the game, because of limitations in Godot Engine, I hope that it will be useful to you.
Are there going to be bowser space like spaces
We don't quite have them yet, but we have a framework started and will be adding them in the next few releases
v0.7 brings GNU and Nolok spaces which are conceptually similar
Made a short trailer video of the game as far as I could experience it yet - enjoy and feel free to embed!
Very cool :D Would be great to find this on Lutris / Steam, also online multiplayer :) Keep up the good work!
Lutris is currently being looked into, as well as Athenaeum and will hopefully be added by the next release. We also have online multiplayer on the roadmap, but that's a little harder to implement. Not sure when that will be included.
Lets get online multiplayer :-)
This is very very cool! But I have to report, that there is no sound in the Linux build.
Project files can not be opened in Godot 3.0.6, while it works in godot 3.1 (which is still a full of bugs version of Godot)
No sound was common (and still is) as we don't have very many BGM tracks that fit the style we're looking for. As of right now we do have BGM for both of our boards and two of our mini games, but we're still working on adding more.
This is probably the worst game I've ever played.
Do you judge every game by their alpha state? Because that's going to lead to unfair comparisons given that many proprietary game companies rarely if ever allow you to play games at this stage of development.
If you’re going to make an alpha then you can’t just have models with no animations and extremely buggy gameplay.
Again, you're judging it by a standard that open development models don't work by. Many open projects started out with a level of quality comparable to this and go on to drastically improve as the development process goes on.
Unlike in proprietary software land where they already have paid developers these types of open projects release much earlier in the process often in the hopes of attracting further contributors and not really having customers that they need to impress by waiting for a more polished first impression.
It's just not a comparable situation to how other games are made.